ColorDMD recently introduced the ColorDMD LED dot matrix display featuring 4096 discrete RGB LEDs! The new display sports a similar footprint to conventional DMD and was originally designed to fit games where the original ColorDMD LCD display presented challenges for installation. Some customers preferred the appearance of the LEDs, and we have since expanded support to all ColorDMD titles.

The ColorDMD LED display is priced at $369USD and includes color LED screen, powder-coated metal bracket, Chroma(TM) controller board, and cables required for installation.

Similar to the company's popular LCD display, the LED display ships with the SIGMA ROM pre-installed which renders single-color on supported platforms (WPC, WPC95, SAM, Whitestar, PROC, and SPIKE). Multicolor is enabled through USB download and installation of a game-specific color ROM.


128x32 RGB LED Array

Similar to conventional plasma and single-color LED dot matrix displays but with full color RGB LEDs. Colors are brighter and more vivid than backlit LCD screen but dot size is fixed and high-resolution upscaling is not possible.

Powder-Coated Metal Bracket

Powder-coated steel mounting bracket in matte black for a professional appearance that looks great in your game. Included standoffs provide easy integration with Whitestar controller boards.

New Chroma(TM) Conroller Board

Newly designed to support LED displays with integrated LED power supply. The familiar four-button interface allows control of brightness, contrast, and color selection. A four-pin inteface also supports color control by an external RGB LED controller.


Uses the game's 12V supply and consumes less power than the ColorDMD LCD display.

Multi-Platform Support

The ColorDMD LED display supports integration with multiple game platforms (WPC, WPC95, SAM, Whitestar, PROC, and SPIKE) and includes cables and hardware for installation*.

*SPIKE games require an additional converter (not included) to provide 12V. New Stern games require a clear display shield (sold separately).


Ghosting is a display artifact inherent in LED display modules. It is a result of stray capacitance on the rows and columns of the LED module discharging through unlit LEDs. It is most visible when a lit LED sits at the intersection of a row and column that contain long strings of unlit LEDs. It mainly occurs as a dim glowing column of green LEDs.

The Chroma controller board has been designed to minimize ghosting, but occasional artifacts may still be visible.


We receive a lot of questions regarding "which display is better?" Similar to the choice of LED versus traditional lighting on playfields there's no easy answer, and it really comes down to personal preference. For some unbiased customer reviews we suggest taking a look at the discussion on this Pinside thread: ColorDMD - LCD versus LED?

If you're purchasing a color display for the first time and unsure of which route to choose, LCD is probably the safe choice. It is the display we have sold since 2012, is a bit easier on the eyes, and supports options for customization (including large dots and high-resolution upscaling modes).

Compared to LCD, the LED display provide more "pop" as the individual RGB LEDs are brighter and can produce a higher color gamut. They remain bright even when viewed off-angle and have have better black level when viewed in a dark room. On the down-side, the dots are smaller with more black space between them and, due to the spacing of the individual red, green, and blue LEDs, color convergence is not as good as the LCD. Since it uses a fixed array of LEDs, the apperance is similar to a conventional DMD and does not provide high-resolution options for customization.

The 128x32 colorized frames are the same for both ColorDMD LCD and ColorDMD LED displays, and while differences in the devices exist, they are secondary to the overall impact of moving from monochrome to color. Both displays look great in any pinball lineup!